132 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			PHP
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			132 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			PHP
		
	
	
		
			Executable File
		
	
	
	
	
<?php
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// addnews ready.
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// translator ready
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// mail ready
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require_once("common.php");
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require_once("lib/http.php");
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require_once("lib/buffs.php");
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require_once("lib/events.php");
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tlschema("graveyard");
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page_header("The Graveyard");
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$skipgraveyardtext = handle_event("graveyard");
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$deathoverlord=getsetting('deathoverlord','`$Ramius');
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if (!$skipgraveyardtext) {
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	if ($session['user']['alive']) {
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		redirect("village.php");
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	}
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	checkday();
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}
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$battle = false;
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strip_all_buffs();
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$op = httpget('op');
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switch ($op) {
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	case "search":
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		require_once("lib/graveyard/case_battle_search.php");
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		break;
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case "run":
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	if (e_rand(0,2)==1) {
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		output("`\$%s`) curses you for your cowardice.`n`n",$deathoverlord);
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		$favor = 5 + e_rand(0, $session['user']['level']);
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		if ($favor > $session['user']['deathpower'])
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			$favor = $session['user']['deathpower'];
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		if ($favor > 0) {
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			output("`)You have `\$LOST `^%s`) favor with `\$%s`).",$favor,$deathoverlord);
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			$session['user']['deathpower']-=$favor;
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		}
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		tlschema("nav");
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		addnav("G?Return to the Graveyard","graveyard.php");
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		tlschema();
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	} else {
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		output("`)As you try to flee, you are summoned back to the fight!`n`n");
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		$battle=true;
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	}
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	break;
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case "fight":
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		$battle = true;
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}
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if ($battle){
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	//make some adjustments to the user to put them on mostly even ground
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	//with the undead guy.
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	$originalhitpoints = $session['user']['hitpoints'];
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	$session['user']['hitpoints'] = $session['user']['soulpoints'];
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	$originalattack = $session['user']['attack'];
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	$originaldefense = $session['user']['defense'];
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	$session['user']['attack'] =
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		10 + round(($session['user']['level'] - 1) * 1.5);
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	$session['user']['defense'] =
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		10 + round(($session['user']['level'] - 1) * 1.5);
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	require_once("battle.php");
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	//reverse those adjustments, battle calculations are over.
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	$session['user']['attack'] = $originalattack;
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	$session['user']['defense'] = $originaldefense;
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	$session['user']['soulpoints'] = $session['user']['hitpoints'];
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	$session['user']['hitpoints'] = $originalhitpoints;
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	if ($victory || $defeat) $badguy = $newenemies[0]; // Only one badguy
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	if ($victory) {
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		tlschema("battle");
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		$msg = translate_inline($badguy['creaturelose']);
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		tlschema();
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		output_notl("`b`&%s`0`b`n", $msg);
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		output("`b`\$You have tormented %s!`0`b`n", $badguy['creaturename']);
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		output("`#You receive `^%s`# favor with `\$%s`#!`n`0", $badguy['creatureexp'],$deathoverlord);
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		$session['user']['deathpower']+=$badguy['creatureexp'];
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		$op = "";
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		httpset('op', "");
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		$skipgraveyardtext=true;
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	}else{
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		if ($defeat){
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			require_once("lib/taunt.php");
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			$taunt = select_taunt_array();
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			addnews("`)%s`) has been defeated in the graveyard by %s.`n%s",$session['user']['name'],$badguy['creaturename'],$taunt);
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			output("`b`&You have been defeated by `%%s`&!!!`n", $badguy['creaturename']);
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			output("You may not torment any more souls today.");
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			$session['user']['gravefights']=0;
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			tlschema("nav");
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			addnav("G?Return to the Graveyard","graveyard.php");
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			tlschema();
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		}else{
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			require_once("lib/fightnav.php");
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			fightnav(false, true, "graveyard.php");
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		}
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	}
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}
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switch ($op) {
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	case "search": case "run": case "fight":
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		break;
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	case "enter":
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		require_once("lib/graveyard/case_enter.php");
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		break;
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	case "restore":
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		require_once("lib/graveyard/case_restore.php");
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		break;
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	case "resurrection":
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		require_once("lib/graveyard/case_resurrection.php");
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		break;
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	case "question":
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		require_once("lib/graveyard/case_question.php");
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		break;
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	case "haunt":
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		require_once("lib/graveyard/case_haunt.php");
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		break;
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	case "haunt2":
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		require_once("lib/graveyard/case_haunt2.php");
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		break;
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	case "haunt3":
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		require_once("lib/graveyard/case_haunt3.php");
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		break;
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	default:
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		require_once("lib/graveyard/case_default.php");
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		break;
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}
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page_footer();
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?>
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