"inn")); if (!isset($args['block']) || $args['block'] != 'yes') { addnav("Converse with patrons","inn.php?op=converse"); } addnav(array("B?Talk to %s`0 the Barkeep",$barkeep),"inn.php?op=bartender"); addnav("Other"); addnav("Get a room (log out)","inn.php?op=room"); if (!$skipinndesc) { if ($op=="strolldown"){ output("You stroll down the stairs of the inn, once again ready for adventure!`n"); } elseif ($op=="fleedragon") { output("You pelt into the inn as if the Devil himself is at your heels. Slowly you catch your breath and look around.`n"); output("%s`0 catches your eye and then looks away in disgust at your cowardice!`n`n",$partner); output("You `\$lose`0 a charm point.`n`n"); if ($session['user']['charm'] > 0) $session['user']['charm']--; } else { output("You duck into a dim tavern that you know well."); output("The pungent aroma of pipe tobacco fills the air.`n"); } output("You wave to several patrons that you know."); if ($session['user']['sex']) { output("You give a special wave and wink to %s`0 who is tuning his harp by the fire.",$partner); } else { output("You give a special wave and wink to %s`0 who is serving drinks to some locals.",$partner); } output("%s`0 the innkeep stands behind his counter, chatting with someone.",$barkeep); $chats = array( translate_inline("dragons"), translate_inline(getsetting("bard", "`^Seth")), translate_inline(getsetting("barmaid", "`%Violet")), translate_inline("`#MightyE"), translate_inline("fine drinks"), $partner, ); $chats = modulehook("innchatter", $chats); $talk = $chats[e_rand(0, count($chats)-1)]; output("You can't quite make out what he is saying, but it's something about %s`0.`n`n", $talk); output("The clock on the mantle reads `6%s`0.`n", getgametime()); modulehook("inn-desc", array()); } modulehook("inn", array()); module_display_events("inn", "inn.php"); ?>