""?"&return=$return":""; page_header("Healer's Hut"); output("`#`b`cHealer's Hut`c`b`n"); $cost = log($session['user']['level']) * (($session['user']['maxhitpoints']-$session['user']['hitpoints']) + 10); $result=modulehook("healmultiply",array("alterpct"=>1.0)); $cost*=$result['alterpct']; $cost = round($cost,0); $op = httpget('op'); if ($op==""){ checkday(); output("`3You duck into the small smoke-filled grass hut."); output("The pungent aroma makes you cough, attracting the attention of a grizzled old person that does a remarkable job of reminding you of a rock, which probably explains why you didn't notice them until now."); output("Couldn't be your failure as a warrior."); output("Nope, definitely not.`n`n"); if ($session['user']['hitpoints'] < $session['user']['maxhitpoints']){ output("\"`6See you, I do. Before you did see me, I think, hmm?`3\" the old thing remarks."); output("\"`6Know you, I do; healing you seek. Willing to heal am I, but only if willing to pay are you.`3\"`n`n"); output("\"`5Uh, um. How much?`3\" you ask, ready to be rid of the smelly old thing.`n`n"); output("The old being thumps your ribs with a gnarly staff. \"`6For you... `$`b%s`b`6 gold pieces for a complete heal!!`3\" it says as it bends over and pulls a clay vial from behind a pile of skulls sitting in the corner.", $cost); output("The view of the thing bending over to remove the vial almost does enough mental damage to require a larger potion."); output("\"`6I also have some, erm... 'bargain' potions available,`3\" it says as it gestures at a pile of dusty, cracked vials."); output("\"`6They'll heal a certain percent of your `idamage`i.`3\""); }elseif($session['user']['hitpoints'] == $session['user']['maxhitpoints']){ output("`3The old creature grunts as it looks your way. \"`6Need a potion, you do not. Wonder why you bother me, I do.`3\" says the hideous thing."); output("The aroma of its breath makes you wish you hadn't come in here in the first place. You think you had best leave."); }else{ output("`3The old creature glances at you, then in a `^whirlwind of movement`3 that catches you completely off guard, brings its gnarled staff squarely in contact with the back of your head."); output("You gasp as you collapse to the ground.`n`n"); output("Slowly you open your eyes and realize the beast is emptying the last drops of a clay vial down your throat.`n`n"); output("\"`6No charge for that potion.`3\" is all it has to say."); output("You feel a strong urge to leave as quickly as you can."); $session['user']['hitpoints'] = $session['user']['maxhitpoints']; } }elseif ($op=="buy"){ $pct = httpget('pct'); $newcost=round($pct*$cost/100,0); if ($session['user']['gold']>=$newcost){ $session['user']['gold']-=$newcost; debuglog("spent gold on healing",false,false,"healing",$newcost); $diff = round(($session['user']['maxhitpoints']-$session['user']['hitpoints'])*$pct/100,0); $session['user']['hitpoints'] += $diff; output("`3With a grimace, you up-end the potion the creature hands you, and despite the foul flavor, you feel a warmth spreading through your veins as your muscles knit back together."); if($newcost){ output("`3With a grimace, you up-end the potion the creature hands you, and despite the foul flavor, you feel a warmth spreading through your veins as your muscles knit back together."); output("Staggering some, you hand it your gold and are ready to be out of here."); }else{ output("`3With a grimace, you up-end the potion the creature hands you, and despite the foul flavor, you feel a warmth spreading through your veins."); output("Staggering some you are ready to be out of here."); } if($diff == 1) { output("`n`n`#You have been healed for one point!", $diff); } else { output("`n`n`#You have been healed for %s points!", $diff); } }else{ output("`3The old creature pierces you with a gaze hard and cruel."); output("Your lightning quick reflexes enable you to dodge the blow from its gnarled staff."); output("Perhaps you should get some more money before you attempt to engage in local commerce.`n`n"); output("You recall that the creature had asked for `b`\$%s`3`b gold.", $newcost); } }elseif ($op=="companion"){ $compcost = httpget('compcost'); if($session['user']['gold'] < $compcost){ output("`3The old creature pierces you with a gaze hard and cruel.`n"); output("Your lightning quick reflexes enable you to dodge the blow from its gnarled staff.`n"); output("Perhaps you should get some more money before you attempt to engage in local commerce.`n`n"); output("You recall that the creature had asked for `b`\$%s`3`b gold.", $compcost); }else{ $name = stripslashes(rawurldecode(httpget('name'))); $session['user']['gold'] -= $compcost; $companions[$name]['hitpoints'] = $companions[$name]['maxhitpoints']; output("`3With a grimace, %s`3 up-ends the potion from the creature.`n", $companions[$name]['name']); output("Muscles knit back together, cuts close and bruises fade. %s`3 is ready to battle once again!`n", $companions[$name]['name']); output("You hand the creature your gold and are ready to be out of here."); } } $playerheal = false; if($session['user']['hitpoints'] < $session['user']['maxhitpoints']){ $playerheal = true; addnav("Potions"); addnav("`^Complete Healing`0","healer.php?op=buy&pct=100$returnline"); for ($i=90;$i>0;$i-=10){ addnav(array("%s%% - %s gold", $i, round($cost*$i/100,0)),"healer.php?op=buy&pct=$i$returnline"); } modulehook('potion'); } addnav("`bHeal Companions`b"); $compheal = false; foreach($companions as $name => $companion){ if(isset($companion['cannotbehealed']) && $companion['cannotbehealed'] == true){ }else{ $points = $companion['maxhitpoints'] - $companion['hitpoints']; if($points > 0){ $compcost = round(log($session['user']['level']+1) * ($points + 10)*1.33); addnav(array("%s`0 (`^%s Gold`0)", $companion['name'], $compcost), "healer.php?op=companion&name=".rawurlencode($name)."&compcost=$compcost$returnline"); $compheal = true; } } } tlschema("nav"); addnav("`bReturn`b"); if ($return==""){ if($playerheal || $compheal){ addnav("F?Back to the Forest", "forest.php"); villagenav(); }else{ forest(true); } }elseif ($return=="village.php"){ villagenav(); }else{ addnav("R?Return whence you came",$return); } tlschema(); output_notl("`0"); page_footer(); ?>