'`4You head out to the fields, where you know some unwitting warriors are sleeping.`n`nYou have `^%s`4 PvP fights left for today.`n`n', 'schemas'=>array('atkmsg'=>'pvp') ); $args = modulehook("pvpstart", $args); tlschema($args['schemas']['atkmsg']); output($args['atkmsg'], $session['user']['playerfights']); tlschema(); addnav("L?Refresh List of Warriors","pvp.php"); pvplist(); villagenav(); } else if ($act == "attack") { $name = httpget('name'); $badguy = setup_target($name); $options['type'] = "pvp"; $failedattack = false; if ($badguy === false) { $failedattack = true; } else { $battle=true; if ($badguy['location']==$iname) { $badguy['bodyguardlevel']=$badguy['boughtroomtoday']; } $attackstack['enemies'][0] = $badguy; $attackstack['options'] = $options; $session['user']['badguy']=createstring($attackstack); debug($session['user']['badguy']); $session['user']['playerfights']--; } if ($failedattack){ if (httpget('inn') > ""){ addnav("Return to Listing","inn.php?op=bartender&act=listupstairs"); }else{ addnav("Return to Listing","pvp.php"); } } } if ($op=="run"){ output("Your pride prevents you from running"); $op="fight"; httpset('op', $op); } $skill = httpget('skill'); if ($skill!=""){ output("Your honor prevents you from using any special ability"); $skill=""; httpset('skill', $skill); } if ($op=="fight" || $op=="run"){ $battle=true; } if ($battle){ require_once("battle.php"); if ($victory){ $killedin = $badguy['location']; $handled = pvpvictory($badguy, $killedin, $options); // Handled will be true if a module has already done the addnews or // whatever was needed. if (!$handled) { if ($killedin==$iname){ addnews("`4%s`3 defeated `4%s`3 by sneaking into their room in the inn!",$session['user']['name'],$badguy['creaturename']); }else{ addnews("`4%s`3 defeated `4%s`3 in fair combat in the fields of %s.", $session['user']['name'],$badguy['creaturename'], $killedin); } } $op = ""; httpset('op', $op); if ($killedin==$iname){ addnav("Return to the inn","inn.php"); } else { villagenav(); } if ($session['user']['hitpoints'] <= 0) { output("`n`n`&Using a bit of cloth nearby, you manage to staunch your wounds so that you do not die as well."); $session['user']['hitpoints'] = 1; } }elseif($defeat){ $killedin = $badguy['location']; $taunt = select_taunt_array(); // This is okay because system mail which is all it's used for is // not translated $handled = pvpdefeat($badguy, $killedin, $taunt, $options); // Handled will be true if a module has already done the addnews or // whatever was needed. if (!$handled) { if ($killedin == $iname) { addnews("`%%s`5 has been slain while breaking into the inn room of `^%s`5 in order to attack them.`n%s`0", $session['user']['name'], $badguy['creaturename'], $taunt); }else { addnews("`%%s`5 has been slain while attacking `^%s`5 in the fields of `&%s`5.`n%s`0", $session['user']['name'], $badguy['creaturename'], $killedin, $taunt); } } }else{ $extra = ""; if (httpget('inn')) $extra = "?inn=1"; fightnav(false,false, "pvp.php$extra"); } } page_footer(); ?>