100){ output("`\$%s`) thinks you should narrow down the number of people you wish to haunt.",$deathoverlord); $search = translate_inline("Search"); rawoutput("
"); addnav("","graveyard.php?op=haunt2"); output("Who would you like to haunt? "); rawoutput(""); rawoutput(""); rawoutput("
"); rawoutput("",true); }else{ output("`\$%s`) will allow you to try to haunt these people:`n",$deathoverlord); $name = translate_inline("Name"); $lev = translate_inline("Level"); rawoutput(""); rawoutput(""); for ($i=0;$i",true); addnav("","graveyard.php?op=haunt3&name=".HTMLEntities($row['login'], ENT_COMPAT, getsetting("charset", "ISO-8859-1"))); } rawoutput("
$name$lev
"); output_notl("%s", $row['name']); rawoutput(""); output_notl("%s", $row['level']); rawoutput("
",true); } addnav(array("Question `\$%s`0 about the worth of your soul",$deathoverlord),"graveyard.php?op=question"); $max = $session['user']['level'] * 5 + 50; $favortoheal = round(10 * ($max-$session['user']['soulpoints'])/$max); addnav(array("Restore Your Soul (%s favor)",$favortoheal),"graveyard.php?op=restore"); addnav("Places"); addnav("S?Land of the Shades","shades.php"); addnav("G?The Graveyard","graveyard.php"); addnav("M?Return to the Mausoleum","graveyard.php?op=enter"); ?>