1) addnav("S?Go Slumming","forest.php?op=search&type=slum"); addnav("T?Go Thrillseeking","forest.php?op=search&type=thrill"); if (getsetting("suicide", 0)) { if (getsetting("suicidedk", 10) <= $session['user']['dragonkills']) { addnav("*?Search `\$Suicidally`0", "forest.php?op=search&type=suicide"); } } if ($session['user']['level']>=15 && $session['user']['seendragon']==0){ // Only put the green dragon link if we are a location which // should have a forest. Don't even ask how we got into a forest() // call if we shouldn't have one. There is at least one way via // a superuser link, but it shouldn't happen otherwise.. We just // want to make sure however. $isforest = 0; $vloc = modulehook('validforestloc', array()); foreach($vloc as $i=>$l) { if ($session['user']['location'] == $i) { $isforest = 1; break; } } if ($isforest || count($vloc)==0) { addnav("G?`@Seek Out the Green Dragon","forest.php?op=dragon"); } } addnav("Other"); villagenav(); if ($noshowmessage!=true){ output("`c`7`bThe Forest`b`0`c"); output("The Forest, home to evil creatures and evildoers of all sorts.`n`n"); output("The thick foliage of the forest restricts your view to only a few yards in most places."); output("The paths would be imperceptible except for your trained eye."); output("You move as silently as a soft breeze across the thick moss covering the ground, wary to avoid stepping on a twig or any of the numerous pieces of bleached bone that populate the forest floor, lest you betray your presence to one of the vile beasts that wander the forest.`n"); modulehook("forest-desc"); } modulehook("forest", array()); module_display_events("forest", "forest.php"); tlschema(); } ?>