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174
lotgd-web/lotgd/weapons.php
Executable file
174
lotgd-web/lotgd/weapons.php
Executable file
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<?php
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// translator ready
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// addnews ready
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// mail ready
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require_once("common.php");
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require_once("lib/http.php");
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require_once("lib/villagenav.php");
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tlschema("weapon");
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checkday();
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$tradeinvalue = round(($session['user']['weaponvalue']*.75),0);
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$basetext=array(
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"title" => "MightyE's Weapons",
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"desc" => array(
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"`!MightyE `7stands behind a counter and appears to pay little attention to you as you enter, but you know from experience that he has his eye on every move you make.",
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array("He may be a humble weapons merchant, but he still carries himself with the grace of a man who has used his weapons to kill mightier %s than you.`n`n",translate_inline($session['user']['sex']?"women":"men")),
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"The massive hilt of a claymore protrudes above his shoulder; its gleam in the torch light not much brighter than the gleam off of `!MightyE's`7 bald forehead, kept shaved mostly as a strategic advantage, but in no small part because nature insisted that some level of baldness was necessary.`n`n",
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"`!MightyE`7 finally nods to you, stroking his goatee and looking like he wished he could have an opportunity to use one of these weapons.",
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),
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"tradein" => array(
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"`7You stroll up the counter and try your best to look like you know what most of these contraptions do.",
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array("`!MightyE`7 looks at you and says, \"`#I'll give you `^%s`# trade-in value for your `5%s`#.",$tradeinvalue,$session['user']['weapon']),
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"Just click on the weapon you wish to buy, what ever 'click' means`7,\" and looks utterly confused.",
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"He stands there a few seconds, snapping his fingers and wondering if that is what is meant by \"click,\" before returning to his work: standing there and looking good.`n`n",
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),
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"nosuchweapon" => "`!MightyE`7 looks at you, confused for a second, then realizes that you've apparently taken one too many bonks on the head, and nods and smiles.",
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"tryagain" => "Try again?",
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"notenoughgold" => "Waiting until `!MightyE`7 looks away, you reach carefully for the `5%s`7, which you silently remove from the rack upon which it sits. Secure in your theft, you turn around and head for the door, swiftly, quietly, like a ninja, only to discover that upon reaching the door, the ominous `!MightyE`7 stands, blocking your exit. You execute a flying kick. Mid flight, you hear the \"SHING\" of a sword leaving its sheath.... your foot is gone. You land on your stump, and `!MightyE`7 stands in the doorway, claymore once again in its back holster, with no sign that it had been used, his arms folded menacingly across his burly chest. \"`#Perhaps you'd like to pay for that?`7\" is all he has to say as you collapse at his feet, lifeblood staining the planks under your remaining foot.`n`nYou wake up some time later, having been tossed unconscious into the street.",
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"payweapon" => "`!MightyE`7 takes your `5%s`7 and promptly puts a price on it, setting it out for display with the rest of his weapons.`n`nIn return, he hands you a shiny new `5%s`7 which you swoosh around the room, nearly taking off `!MightyE`7's head, which he deftly ducks; you're not the first person to exuberantly try out a new weapon.",
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);
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$schemas = array(
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"title"=>"weapon",
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"desc"=>"weapon",
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"tradein"=>"weapon",
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"nosuchweapon"=>"weapon",
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"tryagain"=>"weapon",
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"notenoughgold"=>"weapon",
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"payweapon"=>"weapon",
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);
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$basetext['schemas'] = $schemas;
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$texts = modulehook("weaponstext",$basetext);
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$schemas = $texts['schemas'];
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tlschema($schemas['title']);
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page_header($texts['title']);
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output("`c`b`&".$texts['title']."`0`b`c");
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tlschema();
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$op = httpget("op");
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if ($op==""){
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tlschema($schemas['desc']);
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if (is_array($texts['desc'])) {
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foreach ($texts['desc'] as $description) {
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output_notl(sprintf_translate($description));
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}
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} else {
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output($texts['desc']);
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}
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tlschema();
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$sql = "SELECT max(level) AS level FROM " . db_prefix("weapons") . " WHERE level<=".(int)$session['user']['dragonkills'];
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$result = db_query($sql);
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$row = db_fetch_assoc($result);
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$sql = "SELECT * FROM " . db_prefix("weapons") . " WHERE level = ".(int)$row['level']." ORDER BY damage ASC";
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$result = db_query($sql);
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tlschema($schemas['tradein']);
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if (is_array($texts['tradein'])) {
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foreach ($texts['tradein'] as $description) {
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output_notl(sprintf_translate($description));
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}
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} else {
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output($texts['tradein']);
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}
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tlschema();
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$wname=translate_inline("`bName`b");
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$wdam=translate_inline("`bDamage`b");
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$wcost=translate_inline("`bCost`b");
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rawoutput("<table border='0' cellpadding='0'>");
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rawoutput("<tr class='trhead'><td>");
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output_notl($wname);
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rawoutput("</td><td align='center'>");
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output_notl($wdam);
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rawoutput("</td><td align='right'>");
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output_notl($wcost);
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rawoutput("</td></tr>");
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$i=0;
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while($row = db_fetch_assoc($result)) {
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$link = true;
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$row = modulehook("modify-weapon", $row);
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if (isset($row['skip']) && $row['skip'] === true) {
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continue;
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}
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if (isset($row['unavailable']) && $row['unavailable'] == true) {
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$link = false;
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}
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rawoutput("<tr class='".($i%2==1?"trlight":"trdark")."'><td>");
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$color = "`)";
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if ($row['value']<=($session['user']['gold']+$tradeinvalue)){
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if ($link) {
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$color = "`&";
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rawoutput("<a href='weapons.php?op=buy&id={$row['weaponid']}'>");
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} else {
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$color = "`7";
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}
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output_notl("%s%s`0",$color,$row['weaponname']);
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if ($link) {
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rawoutput("</a>");
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}
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addnav("","weapons.php?op=buy&id={$row['weaponid']}");
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}else{
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output_notl("%s%s`0",$color,$row['weaponname']);
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addnav("","weapons.php?op=buy&id={$row['weaponid']}");
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}
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rawoutput("</td><td align='center'>");
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output_notl("%s%s`0",$color,$row['damage']);
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rawoutput("</td><td align='right'>");
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if (isset($row['alternatetext']) && $row['alternatetext'] > "") {
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output("%s%s`0", $color, $row['alternatetext']);
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} else {
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output_notl("%s%s`0",$color,$row['value']);
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}
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rawoutput("</td></tr>");
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++$i;
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}
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rawoutput("</table>");
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villagenav();
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}else if ($op=="buy"){
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$id = httpget("id");
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$sql = "SELECT * FROM " . db_prefix("weapons") . " WHERE weaponid='$id'";
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$result = db_query($sql);
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if (db_num_rows($result)==0){
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tlschema($schemas['nosuchweapon']);
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output($texts['nosuchweapon']);
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tlschema();
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tlschema($schemas['tryagain']);
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addnav($texts['tryagain'],"weapons.php");
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tlschema();
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villagenav();
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}else{
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$row = db_fetch_assoc($result);
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$row = modulehook("modify-weapon", $row);
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if ($row['value']>($session['user']['gold']+$tradeinvalue)){
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tlschema($schemas['notenoughgold']);
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output($texts['notenoughgold'],$row['weaponname']);
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tlschema();
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villagenav();
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}else{
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tlschema($schemas['payweapon']);
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output($texts['payweapon'],$session['user']['weapon'],$row['weaponname']);
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tlschema();
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debuglog("spent " . ($row['value']-$tradeinvalue) . " gold on the " . $row['weaponname'] . " weapon");
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$session['user']['gold']-=$row['value'];
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$session['user']['weapon'] = $row['weaponname'];
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$session['user']['gold']+=$tradeinvalue;
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$session['user']['attack']-=$session['user']['weapondmg'];
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$session['user']['weapondmg'] = $row['damage'];
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$session['user']['attack']+=$session['user']['weapondmg'];
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$session['user']['weaponvalue'] = $row['value'];
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villagenav();
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}
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}
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}
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page_footer();
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?>
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