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252
lotgd-web/lotgd/modules/specialtydarkarts.php
Executable file
252
lotgd-web/lotgd/modules/specialtydarkarts.php
Executable file
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<?php
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//addnews ready
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// mail ready
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// translator ready
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function specialtydarkarts_getmoduleinfo(){
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$info = array(
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"name" => "Specialty - Dark Arts",
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"author" => "Eric Stevens",
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"version" => "1.1",
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"download" => "core_module",
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"category" => "Specialties",
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"prefs" => array(
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"Specialty - Dark Arts User Prefs,title",
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"skill"=>"Skill points in Dark Arts,int|0",
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"uses"=>"Uses of Dark Arts allowed,int|0",
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),
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);
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return $info;
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}
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function specialtydarkarts_install(){
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$sql = "DESCRIBE " . db_prefix("accounts");
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$result = db_query($sql);
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$specialty="DA";
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while($row = db_fetch_assoc($result)) {
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// Convert the user over
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if ($row['Field'] == "darkarts") {
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debug("Migrating darkarts field");
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$sql = "INSERT INTO " . db_prefix("module_userprefs") . " (modulename,setting,userid,value) SELECT 'specialtydarkarts', 'skill', acctid, darkarts FROM " . db_prefix("accounts");
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db_query($sql);
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debug("Dropping darkarts field from accounts table");
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$sql = "ALTER TABLE " . db_prefix("accounts") . " DROP darkarts";
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db_query($sql);
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} elseif ($row['Field']=="darkartuses") {
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debug("Migrating darkarts uses field");
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$sql = "INSERT INTO " . db_prefix("module_userprefs") . " (modulename,setting,userid,value) SELECT 'specialtydarkarts', 'uses', acctid, darkartuses FROM " . db_prefix("accounts");
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db_query($sql);
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debug("Dropping darkartuses field from accounts table");
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$sql = "ALTER TABLE " . db_prefix("accounts") . " DROP darkartuses";
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db_query($sql);
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}
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}
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debug("Migrating Darkarts Specialty");
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$sql = "UPDATE " . db_prefix("accounts") . " SET specialty='$specialty' WHERE specialty='1'";
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db_query($sql);
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module_addhook("choose-specialty");
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module_addhook("set-specialty");
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module_addhook("fightnav-specialties");
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module_addhook("apply-specialties");
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module_addhook("newday");
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module_addhook("incrementspecialty");
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module_addhook("specialtynames");
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module_addhook("specialtymodules");
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module_addhook("specialtycolor");
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module_addhook("dragonkill");
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return true;
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}
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function specialtydarkarts_uninstall(){
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// Reset the specialty of anyone who had this specialty so they get to
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// rechoose at new day
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$sql = "UPDATE " . db_prefix("accounts") . " SET specialty='' WHERE specialty='DA'";
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db_query($sql);
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return true;
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}
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function specialtydarkarts_dohook($hookname,$args){
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global $session,$resline;
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$spec = "DA";
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$name = "Dark Arts";
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$ccode = "`$";
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switch ($hookname) {
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case "dragonkill":
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set_module_pref("uses", 0);
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set_module_pref("skill", 0);
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break;
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case "choose-specialty":
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if ($session['user']['specialty'] == "" ||
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$session['user']['specialty'] == '0') {
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addnav("$ccode$name`0","newday.php?setspecialty=$spec$resline");
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$t1 = translate_inline("Killing a lot of woodland creatures");
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$t2 = appoencode(translate_inline("$ccode$name`0"));
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rawoutput("<a href='newday.php?setspecialty=$spec$resline'>$t1 ($t2)</a><br>");
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addnav("","newday.php?setspecialty=$spec$resline");
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}
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break;
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case "set-specialty":
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if($session['user']['specialty'] == $spec) {
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page_header($name);
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output("`5Growing up, you recall killing many small woodland creatures, insisting that they were plotting against you.");
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output("Your parents, concerned that you had taken to killing the creatures barehanded, bought you your very first pointy twig.");
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output("It wasn't until your teenage years that you began performing dark rituals with the creatures, disappearing into the forest for days on end, no one quite knowing where those sounds came from.");
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}
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break;
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case "specialtycolor":
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$args[$spec] = $ccode;
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break;
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case "specialtynames":
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$args[$spec] = translate_inline($name);
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break;
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case "specialtymodules":
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$args[$spec] = "specialtydarkarts";
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break;
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case "incrementspecialty":
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if($session['user']['specialty'] == $spec) {
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$new = get_module_pref("skill") + 1;
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set_module_pref("skill", $new);
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$c = $args['color'];
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$name = translate_inline($name);
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output("`n%sYou gain a level in `&%s%s to `#%s%s!",
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$c, $name, $c, $new, $c);
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$x = $new % 3;
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if ($x == 0){
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output("`n`^You gain an extra use point!`n");
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set_module_pref("uses", get_module_pref("uses") + 1);
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}else{
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if (3-$x == 1) {
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output("`n`^Only 1 more skill level until you gain an extra use point!`n");
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} else {
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output("`n`^Only %s more skill levels until you gain an extra use point!`n", (3-$x));
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}
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}
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output_notl("`0");
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}
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break;
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case "newday":
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$bonus = getsetting("specialtybonus", 1);
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if($session['user']['specialty'] == $spec) {
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$name = translate_inline($name);
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if ($bonus == 1) {
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output("`n`2For being interested in %s%s`2, you receive `^1`2 extra `&%s%s`2 use for today.`n",$ccode, $name, $ccode, $name);
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} else {
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output("`n`2For being interested in %s%s`2, you receive `^%s`2 extra `&%s%s`2 uses for today.`n",$ccode, $name,$bonus, $ccode,$name);
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}
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}
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$amt = (int)(get_module_pref("skill") / 3);
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if ($session['user']['specialty'] == $spec) $amt = $amt + $bonus;
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set_module_pref("uses", $amt);
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break;
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case "fightnav-specialties":
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$uses = get_module_pref("uses");
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$script = $args['script'];
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if ($uses > 0) {
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addnav(array("$ccode$name (%s points)`0", $uses),"");
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addnav(array("$ccode • Skeleton Crew`7 (%s)`0", 1),
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$script."op=fight&skill=$spec&l=1", true);
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}
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if ($uses > 1) {
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addnav(array("$ccode • Voodoo`7 (%s)`0", 2),
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$script."op=fight&skill=$spec&l=2",true);
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}
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if ($uses > 2) {
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addnav(array("$ccode • Curse Spirit`7 (%s)`0", 3),
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$script."op=fight&skill=$spec&l=3",true);
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}
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if ($uses > 4) {
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addnav(array("$ccode • Wither Soul`7 (%s)`0", 5),
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$script."op=fight&skill=$spec&l=5",true);
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}
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break;
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case "apply-specialties":
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$skill = httpget('skill');
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$l = httpget('l');
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if ($skill==$spec){
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if (get_module_pref("uses") >= $l){
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switch($l){
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case 1:
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if (getsetting("enablecompanions", true)) {
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apply_companion('skeleton_warrior', array(
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"name"=>"`4Skeleton Warrior",
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"hitpoints"=>round($session['user']['level']*3.33,0)+10,
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"maxhitpoints"=>round($session['user']['level']*3.33,0)+10,
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"attack"=>round((($session['user']['level']/4)+2))*round((($session['user']['level']/3)+2))+1.5,
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"defense"=>floor((($session['user']['level']/3)+0))*ceil(($session['user']['level']/6)+2)+2.5,
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"dyingtext"=>"`\$Your skeleton warrior crumbles to dust.`n",
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"abilities"=>array(
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"fight"=>true,
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),
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"ignorelimit"=>true, // Does not count towards companion limit...
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), true);
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// Because of this last "true" the companion can be added any time.
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// Even, if the player controls already more companions than normally allowed!
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} else {
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apply_buff('da1',array(
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"startmsg"=>"`\$You call on the spirits of the dead, and skeletal hands claw at {badguy} from beyond the grave.",
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"name"=>"`\$Skeleton Crew",
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"rounds"=>5,
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"wearoff"=>"Your skeleton minions crumble to dust.",
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"minioncount"=>round($session['user']['level']/3)+1,
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"maxbadguydamage"=>round($session['user']['level']/2,0)+1,
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"effectmsg"=>"`)An undead minion hits {badguy}`) for `^{damage}`) damage.",
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"effectnodmgmsg"=>"`)An undead minion tries to hit {badguy}`) but `\$MISSES`)!",
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"schema"=>"module-specialtydarkarts"
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));
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}
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break;
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case 2:
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apply_buff('da2',array(
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"startmsg"=>"`\$You pull out a tiny doll that looks like {badguy}.",
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"effectmsg"=>"You thrust a pin into the {badguy} doll hurting it for `^{damage}`) points!",
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"rounds"=>1,
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"minioncount"=>1,
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"maxbadguydamage"=>round($session['user']['attack']*3,0),
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"minbadguydamage"=>round($session['user']['attack']*1.5,0),
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"schema"=>"module-specialtydarkarts"
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));
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break;
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case 3:
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apply_buff('da3',array(
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"startmsg"=>"`\$You place a curse on {badguy}'s ancestors.",
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"name"=>"`\$Curse Spirit",
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"rounds"=>5,
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"wearoff"=>"Your curse has faded.",
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"badguydmgmod"=>0.5,
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"roundmsg"=>"{badguy} staggers under the weight of your curse, and deals only half damage.",
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"schema"=>"module-specialtydarkarts"
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));
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break;
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case 5:
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apply_buff('da5',array(
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"startmsg"=>"`\$You hold out your hand and {badguy} begins to bleed from its ears.",
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"name"=>"`\$Wither Soul",
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"rounds"=>5,
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"wearoff"=>"Your victim's soul has been restored.",
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"badguyatkmod"=>0,
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"badguydefmod"=>0,
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"roundmsg"=>"{badguy} claws at its eyes, trying to release its own soul, and cannot attack or defend.",
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"schema"=>"module-specialtydarkarts"
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));
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break;
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}
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set_module_pref("uses", get_module_pref("uses") - $l);
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}else{
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apply_buff('da0', array(
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"startmsg"=>"Exhausted, you try your darkest magic, a bad joke. {badguy} looks at you for a minute, thinking, and finally gets the joke. Laughing, it swings at you again.",
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"rounds"=>1,
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"schema"=>"module-specialtydarkarts"
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));
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}
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}
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break;
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}
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return $args;
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}
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function specialtydarkarts_run(){
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}
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?>
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