LotGDocker/lotgd-web/lotgd/weapons.php

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7.1 KiB
PHP
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2020-08-17 19:16:42 -04:00
<?php
// translator ready
// addnews ready
// mail ready
require_once("common.php");
require_once("lib/http.php");
require_once("lib/villagenav.php");
tlschema("weapon");
checkday();
$tradeinvalue = round(($session['user']['weaponvalue']*.75),0);
$basetext=array(
"title" => "MightyE's Weapons",
"desc" => array(
"`!MightyE `7stands behind a counter and appears to pay little attention to you as you enter, but you know from experience that he has his eye on every move you make.",
array("He may be a humble weapons merchant, but he still carries himself with the grace of a man who has used his weapons to kill mightier %s than you.`n`n",translate_inline($session['user']['sex']?"women":"men")),
"The massive hilt of a claymore protrudes above his shoulder; its gleam in the torch light not much brighter than the gleam off of `!MightyE's`7 bald forehead, kept shaved mostly as a strategic advantage, but in no small part because nature insisted that some level of baldness was necessary.`n`n",
"`!MightyE`7 finally nods to you, stroking his goatee and looking like he wished he could have an opportunity to use one of these weapons.",
),
"tradein" => array(
"`7You stroll up the counter and try your best to look like you know what most of these contraptions do.",
array("`!MightyE`7 looks at you and says, \"`#I'll give you `^%s`# trade-in value for your `5%s`#.",$tradeinvalue,$session['user']['weapon']),
"Just click on the weapon you wish to buy, what ever 'click' means`7,\" and looks utterly confused.",
"He stands there a few seconds, snapping his fingers and wondering if that is what is meant by \"click,\" before returning to his work: standing there and looking good.`n`n",
),
"nosuchweapon" => "`!MightyE`7 looks at you, confused for a second, then realizes that you've apparently taken one too many bonks on the head, and nods and smiles.",
"tryagain" => "Try again?",
"notenoughgold" => "Waiting until `!MightyE`7 looks away, you reach carefully for the `5%s`7, which you silently remove from the rack upon which it sits. Secure in your theft, you turn around and head for the door, swiftly, quietly, like a ninja, only to discover that upon reaching the door, the ominous `!MightyE`7 stands, blocking your exit. You execute a flying kick. Mid flight, you hear the \"SHING\" of a sword leaving its sheath.... your foot is gone. You land on your stump, and `!MightyE`7 stands in the doorway, claymore once again in its back holster, with no sign that it had been used, his arms folded menacingly across his burly chest. \"`#Perhaps you'd like to pay for that?`7\" is all he has to say as you collapse at his feet, lifeblood staining the planks under your remaining foot.`n`nYou wake up some time later, having been tossed unconscious into the street.",
"payweapon" => "`!MightyE`7 takes your `5%s`7 and promptly puts a price on it, setting it out for display with the rest of his weapons.`n`nIn return, he hands you a shiny new `5%s`7 which you swoosh around the room, nearly taking off `!MightyE`7's head, which he deftly ducks; you're not the first person to exuberantly try out a new weapon.",
);
$schemas = array(
"title"=>"weapon",
"desc"=>"weapon",
"tradein"=>"weapon",
"nosuchweapon"=>"weapon",
"tryagain"=>"weapon",
"notenoughgold"=>"weapon",
"payweapon"=>"weapon",
);
$basetext['schemas'] = $schemas;
$texts = modulehook("weaponstext",$basetext);
$schemas = $texts['schemas'];
tlschema($schemas['title']);
page_header($texts['title']);
output("`c`b`&".$texts['title']."`0`b`c");
tlschema();
$op = httpget("op");
if ($op==""){
tlschema($schemas['desc']);
if (is_array($texts['desc'])) {
foreach ($texts['desc'] as $description) {
output_notl(sprintf_translate($description));
}
} else {
output($texts['desc']);
}
tlschema();
$sql = "SELECT max(level) AS level FROM " . db_prefix("weapons") . " WHERE level<=".(int)$session['user']['dragonkills'];
$result = db_query($sql);
$row = db_fetch_assoc($result);
$sql = "SELECT * FROM " . db_prefix("weapons") . " WHERE level = ".(int)$row['level']." ORDER BY damage ASC";
$result = db_query($sql);
tlschema($schemas['tradein']);
if (is_array($texts['tradein'])) {
foreach ($texts['tradein'] as $description) {
output_notl(sprintf_translate($description));
}
} else {
output($texts['tradein']);
}
tlschema();
$wname=translate_inline("`bName`b");
$wdam=translate_inline("`bDamage`b");
$wcost=translate_inline("`bCost`b");
rawoutput("<table border='0' cellpadding='0'>");
rawoutput("<tr class='trhead'><td>");
output_notl($wname);
rawoutput("</td><td align='center'>");
output_notl($wdam);
rawoutput("</td><td align='right'>");
output_notl($wcost);
rawoutput("</td></tr>");
$i=0;
while($row = db_fetch_assoc($result)) {
$link = true;
$row = modulehook("modify-weapon", $row);
if (isset($row['skip']) && $row['skip'] === true) {
continue;
}
if (isset($row['unavailable']) && $row['unavailable'] == true) {
$link = false;
}
rawoutput("<tr class='".($i%2==1?"trlight":"trdark")."'><td>");
$color = "`)";
if ($row['value']<=($session['user']['gold']+$tradeinvalue)){
if ($link) {
$color = "`&";
rawoutput("<a href='weapons.php?op=buy&id={$row['weaponid']}'>");
} else {
$color = "`7";
}
output_notl("%s%s`0",$color,$row['weaponname']);
if ($link) {
rawoutput("</a>");
}
addnav("","weapons.php?op=buy&id={$row['weaponid']}");
}else{
output_notl("%s%s`0",$color,$row['weaponname']);
addnav("","weapons.php?op=buy&id={$row['weaponid']}");
}
rawoutput("</td><td align='center'>");
output_notl("%s%s`0",$color,$row['damage']);
rawoutput("</td><td align='right'>");
if (isset($row['alternatetext']) && $row['alternatetext'] > "") {
output("%s%s`0", $color, $row['alternatetext']);
} else {
output_notl("%s%s`0",$color,$row['value']);
}
rawoutput("</td></tr>");
++$i;
}
rawoutput("</table>");
villagenav();
}else if ($op=="buy"){
$id = httpget("id");
$sql = "SELECT * FROM " . db_prefix("weapons") . " WHERE weaponid='$id'";
$result = db_query($sql);
if (db_num_rows($result)==0){
tlschema($schemas['nosuchweapon']);
output($texts['nosuchweapon']);
tlschema();
tlschema($schemas['tryagain']);
addnav($texts['tryagain'],"weapons.php");
tlschema();
villagenav();
}else{
$row = db_fetch_assoc($result);
$row = modulehook("modify-weapon", $row);
if ($row['value']>($session['user']['gold']+$tradeinvalue)){
tlschema($schemas['notenoughgold']);
output($texts['notenoughgold'],$row['weaponname']);
tlschema();
villagenav();
}else{
tlschema($schemas['payweapon']);
output($texts['payweapon'],$session['user']['weapon'],$row['weaponname']);
tlschema();
debuglog("spent " . ($row['value']-$tradeinvalue) . " gold on the " . $row['weaponname'] . " weapon");
$session['user']['gold']-=$row['value'];
$session['user']['weapon'] = $row['weaponname'];
$session['user']['gold']+=$tradeinvalue;
$session['user']['attack']-=$session['user']['weapondmg'];
$session['user']['weapondmg'] = $row['damage'];
$session['user']['attack']+=$session['user']['weapondmg'];
$session['user']['weaponvalue'] = $row['value'];
villagenav();
}
}
}
page_footer();
?>