LotGDocker/lotgd-web/lotgd/modules/specialtydarkarts.php

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PHP
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2020-08-17 19:16:42 -04:00
<?php
//addnews ready
// mail ready
// translator ready
function specialtydarkarts_getmoduleinfo(){
$info = array(
"name" => "Specialty - Dark Arts",
"author" => "Eric Stevens",
"version" => "1.1",
"download" => "core_module",
"category" => "Specialties",
"prefs" => array(
"Specialty - Dark Arts User Prefs,title",
"skill"=>"Skill points in Dark Arts,int|0",
"uses"=>"Uses of Dark Arts allowed,int|0",
),
);
return $info;
}
function specialtydarkarts_install(){
$sql = "DESCRIBE " . db_prefix("accounts");
$result = db_query($sql);
$specialty="DA";
while($row = db_fetch_assoc($result)) {
// Convert the user over
if ($row['Field'] == "darkarts") {
debug("Migrating darkarts field");
$sql = "INSERT INTO " . db_prefix("module_userprefs") . " (modulename,setting,userid,value) SELECT 'specialtydarkarts', 'skill', acctid, darkarts FROM " . db_prefix("accounts");
db_query($sql);
debug("Dropping darkarts field from accounts table");
$sql = "ALTER TABLE " . db_prefix("accounts") . " DROP darkarts";
db_query($sql);
} elseif ($row['Field']=="darkartuses") {
debug("Migrating darkarts uses field");
$sql = "INSERT INTO " . db_prefix("module_userprefs") . " (modulename,setting,userid,value) SELECT 'specialtydarkarts', 'uses', acctid, darkartuses FROM " . db_prefix("accounts");
db_query($sql);
debug("Dropping darkartuses field from accounts table");
$sql = "ALTER TABLE " . db_prefix("accounts") . " DROP darkartuses";
db_query($sql);
}
}
debug("Migrating Darkarts Specialty");
$sql = "UPDATE " . db_prefix("accounts") . " SET specialty='$specialty' WHERE specialty='1'";
db_query($sql);
module_addhook("choose-specialty");
module_addhook("set-specialty");
module_addhook("fightnav-specialties");
module_addhook("apply-specialties");
module_addhook("newday");
module_addhook("incrementspecialty");
module_addhook("specialtynames");
module_addhook("specialtymodules");
module_addhook("specialtycolor");
module_addhook("dragonkill");
return true;
}
function specialtydarkarts_uninstall(){
// Reset the specialty of anyone who had this specialty so they get to
// rechoose at new day
$sql = "UPDATE " . db_prefix("accounts") . " SET specialty='' WHERE specialty='DA'";
db_query($sql);
return true;
}
function specialtydarkarts_dohook($hookname,$args){
global $session,$resline;
$spec = "DA";
$name = "Dark Arts";
$ccode = "`$";
switch ($hookname) {
case "dragonkill":
set_module_pref("uses", 0);
set_module_pref("skill", 0);
break;
case "choose-specialty":
if ($session['user']['specialty'] == "" ||
$session['user']['specialty'] == '0') {
addnav("$ccode$name`0","newday.php?setspecialty=$spec$resline");
$t1 = translate_inline("Killing a lot of woodland creatures");
$t2 = appoencode(translate_inline("$ccode$name`0"));
rawoutput("<a href='newday.php?setspecialty=$spec$resline'>$t1 ($t2)</a><br>");
addnav("","newday.php?setspecialty=$spec$resline");
}
break;
case "set-specialty":
if($session['user']['specialty'] == $spec) {
page_header($name);
output("`5Growing up, you recall killing many small woodland creatures, insisting that they were plotting against you.");
output("Your parents, concerned that you had taken to killing the creatures barehanded, bought you your very first pointy twig.");
output("It wasn't until your teenage years that you began performing dark rituals with the creatures, disappearing into the forest for days on end, no one quite knowing where those sounds came from.");
}
break;
case "specialtycolor":
$args[$spec] = $ccode;
break;
case "specialtynames":
$args[$spec] = translate_inline($name);
break;
case "specialtymodules":
$args[$spec] = "specialtydarkarts";
break;
case "incrementspecialty":
if($session['user']['specialty'] == $spec) {
$new = get_module_pref("skill") + 1;
set_module_pref("skill", $new);
$c = $args['color'];
$name = translate_inline($name);
output("`n%sYou gain a level in `&%s%s to `#%s%s!",
$c, $name, $c, $new, $c);
$x = $new % 3;
if ($x == 0){
output("`n`^You gain an extra use point!`n");
set_module_pref("uses", get_module_pref("uses") + 1);
}else{
if (3-$x == 1) {
output("`n`^Only 1 more skill level until you gain an extra use point!`n");
} else {
output("`n`^Only %s more skill levels until you gain an extra use point!`n", (3-$x));
}
}
output_notl("`0");
}
break;
case "newday":
$bonus = getsetting("specialtybonus", 1);
if($session['user']['specialty'] == $spec) {
$name = translate_inline($name);
if ($bonus == 1) {
output("`n`2For being interested in %s%s`2, you receive `^1`2 extra `&%s%s`2 use for today.`n",$ccode, $name, $ccode, $name);
} else {
output("`n`2For being interested in %s%s`2, you receive `^%s`2 extra `&%s%s`2 uses for today.`n",$ccode, $name,$bonus, $ccode,$name);
}
}
$amt = (int)(get_module_pref("skill") / 3);
if ($session['user']['specialty'] == $spec) $amt = $amt + $bonus;
set_module_pref("uses", $amt);
break;
case "fightnav-specialties":
$uses = get_module_pref("uses");
$script = $args['script'];
if ($uses > 0) {
addnav(array("$ccode$name (%s points)`0", $uses),"");
addnav(array("$ccode &#149; Skeleton Crew`7 (%s)`0", 1),
$script."op=fight&skill=$spec&l=1", true);
}
if ($uses > 1) {
addnav(array("$ccode &#149; Voodoo`7 (%s)`0", 2),
$script."op=fight&skill=$spec&l=2",true);
}
if ($uses > 2) {
addnav(array("$ccode &#149; Curse Spirit`7 (%s)`0", 3),
$script."op=fight&skill=$spec&l=3",true);
}
if ($uses > 4) {
addnav(array("$ccode &#149; Wither Soul`7 (%s)`0", 5),
$script."op=fight&skill=$spec&l=5",true);
}
break;
case "apply-specialties":
$skill = httpget('skill');
$l = httpget('l');
if ($skill==$spec){
if (get_module_pref("uses") >= $l){
switch($l){
case 1:
if (getsetting("enablecompanions", true)) {
apply_companion('skeleton_warrior', array(
"name"=>"`4Skeleton Warrior",
"hitpoints"=>round($session['user']['level']*3.33,0)+10,
"maxhitpoints"=>round($session['user']['level']*3.33,0)+10,
"attack"=>round((($session['user']['level']/4)+2))*round((($session['user']['level']/3)+2))+1.5,
"defense"=>floor((($session['user']['level']/3)+0))*ceil(($session['user']['level']/6)+2)+2.5,
"dyingtext"=>"`\$Your skeleton warrior crumbles to dust.`n",
"abilities"=>array(
"fight"=>true,
),
"ignorelimit"=>true, // Does not count towards companion limit...
), true);
// Because of this last "true" the companion can be added any time.
// Even, if the player controls already more companions than normally allowed!
} else {
apply_buff('da1',array(
"startmsg"=>"`\$You call on the spirits of the dead, and skeletal hands claw at {badguy} from beyond the grave.",
"name"=>"`\$Skeleton Crew",
"rounds"=>5,
"wearoff"=>"Your skeleton minions crumble to dust.",
"minioncount"=>round($session['user']['level']/3)+1,
"maxbadguydamage"=>round($session['user']['level']/2,0)+1,
"effectmsg"=>"`)An undead minion hits {badguy}`) for `^{damage}`) damage.",
"effectnodmgmsg"=>"`)An undead minion tries to hit {badguy}`) but `\$MISSES`)!",
"schema"=>"module-specialtydarkarts"
));
}
break;
case 2:
apply_buff('da2',array(
"startmsg"=>"`\$You pull out a tiny doll that looks like {badguy}.",
"effectmsg"=>"You thrust a pin into the {badguy} doll hurting it for `^{damage}`) points!",
"rounds"=>1,
"minioncount"=>1,
"maxbadguydamage"=>round($session['user']['attack']*3,0),
"minbadguydamage"=>round($session['user']['attack']*1.5,0),
"schema"=>"module-specialtydarkarts"
));
break;
case 3:
apply_buff('da3',array(
"startmsg"=>"`\$You place a curse on {badguy}'s ancestors.",
"name"=>"`\$Curse Spirit",
"rounds"=>5,
"wearoff"=>"Your curse has faded.",
"badguydmgmod"=>0.5,
"roundmsg"=>"{badguy} staggers under the weight of your curse, and deals only half damage.",
"schema"=>"module-specialtydarkarts"
));
break;
case 5:
apply_buff('da5',array(
"startmsg"=>"`\$You hold out your hand and {badguy} begins to bleed from its ears.",
"name"=>"`\$Wither Soul",
"rounds"=>5,
"wearoff"=>"Your victim's soul has been restored.",
"badguyatkmod"=>0,
"badguydefmod"=>0,
"roundmsg"=>"{badguy} claws at its eyes, trying to release its own soul, and cannot attack or defend.",
"schema"=>"module-specialtydarkarts"
));
break;
}
set_module_pref("uses", get_module_pref("uses") - $l);
}else{
apply_buff('da0', array(
"startmsg"=>"Exhausted, you try your darkest magic, a bad joke. {badguy} looks at you for a minute, thinking, and finally gets the joke. Laughing, it swings at you again.",
"rounds"=>1,
"schema"=>"module-specialtydarkarts"
));
}
}
break;
}
return $args;
}
function specialtydarkarts_run(){
}
?>