The Drinks module will unfortunately not install correctly, but this is a quick fix to get it working again :)

STEP 1: In your Superuser Grotto select Run Raw SQL
STEP 2: Paste the following in the text box to create the table:

CREATE TABLE `drinks` (
	`drinkid` smallint(6) NOT NULL auto_increment,
	`name` varchar(25) NOT NULL default '',
	`active` tinyint(4) NOT NULL default '0',
	`costperlevel` int(11) NOT NULL default '0',
	`hpchance` tinyint(4) NOT NULL default '0',
	`turnchance` tinyint(4) NOT NULL default '0',
	`alwayshp` tinyint(4) NOT NULL default '0',
	`alwaysturn` tinyint(4) NOT NULL default '0',
	`drunkeness` tinyint(4) NOT NULL default '0',
	`harddrink` tinyint(4) NOT NULL default '0',
	`hpmin` int(11) NOT NULL default '0',
	`hpmax` int(11) NOT NULL default '0',
	`hppercent` int(11) NOT NULL default '0',
	`turnmin` int(11) NOT NULL default '0',
	`turnmax` int(11) NOT NULL default '0',
	`remarks` text NOT NULL default '',
	`buffname` varchar(50) NOT NULL default '',
	`buffrounds` tinyint(4) NOT NULL default '0',
	`buffroundmsg` varchar(75) NOT NULL default '',
	`buffwearoff` varchar(75) NOT NULL default '',
	`buffatkmod` text NOT NULL,
	`buffdefmod` text NOT NULL,
	`buffdmgmod` text  NOT NULL,
	`buffdmgshield` text NOT NULL,
	`buffeffectfailmsg` varchar(255) NOT NULL default '',
	`buffeffectnodmgmsg` varchar(255) NOT NULL default '',
	`buffeffectmsg` varchar(255) NOT NULL default '',
	PRIMARY KEY  (`drinkid`)
);

STEP 3: Next paste this to populate the table with drink data: 

INSERT INTO `drinks` (`drinkid`, `name`, `active`, `costperlevel`, `hpchance`, `turnchance`, `alwayshp`, `alwaysturn`, `drunkeness`, `harddrink`, `hpmin`, `hpmax`, `hppercent`, `turnmin`, `turnmax`, `remarks`, `buffname`, `buffrounds`, `buffroundmsg`, `buffwearoff`, `buffatkmod`, `buffdefmod`, `buffdmgmod`, `buffdmgshield`, `buffeffectfailmsg`, `buffeffectnodmgmsg`, `buffeffectmsg`) VALUES
(1, 'Ale', 1, 10, 2, 1, 0, 0, 33, 0, 0, 0, 10, 1, 1, 'Cedrik pulls out a glass, and pours a foamy ale from a tapped barrel behind him.  He slides it down the bar, and you catch it with your warrior-like reflexes.`n`nTurning around, you take a big chug of the hearty draught, and give {lover} an ale-foam mustache smile.`n`n', '`#Buzz', 10, 'You\'ve got a nice buzz going.', 'Your buzz fades.', '1.25', '0', '0', '0', '', '', ''),
(2, 'Habanero Martini', 1, 15, 0, 0, 1, 1, 50, 1, -5, 15, 0.0, -1, 1, 'Cedrik pulls out a bottle labeled with 3 X\'s and a chile pepper and pours a miniscule shot into your glass.  You toss it back and grimace as smoke floods out of your ears.', '`\$Hot Hands', 12, 'You feel like your hands are about to burn off.', 'Finally, your hands are no longer burning.', '1.1', '.9', '1.5', '0', '', '', ''),
(3, 'Mule Daniels', 1, 25, 2, 3, 0, 0, 50, 1, -10, -1, 0.0, 1, 3, 'Cedrik drags a large pony-keg out from behind the bar and pours a slug into a cast iron cup which rattles as the thick liquid is poured into it.  You toss it back in a gulp and make a facelike a mule kicked you hard in the gut.  From across the room, you hear {lover} laugh at you.', '`#Mulekick', 15, 'You hear a donkey braying in the distance', 'That donkey finally shuts up.', '0', '0', '1.3', '1.3', 'Your head rings as the donkey kicks you instead.', 'That mule would have kicked {badguy} to the moon, but it missed!', '{badguy} sees`$ {damage}`) stars as the mule kicks him over the moon.');